FUNDAMENTALS OF GAME DESIGN, SECOND EDITION

Game Worlds

Games entertain through gameplay, but many also entertain by taking the player away to an imaginary place—a game world. (This book uses the terms world, setting, and game setting interchangeably with game world.) In fact, the gameplay in most single-player video games appears to the player as interactions between himself and the game world. This chapter defines a game world and introduces the various dimensions that describe a game world: the physical, temporal, environmental, emotional, and ethical dimensions, as well as a quality called realism.

What Is a Game World?

A game world is an artificial universe, an imaginary place in which the events of the game occur. When the player enters the magic circle and pretends to be some­where else, the game world is the place she pretends to be.

Not all games have a game world. A football game takes place in a real location, not an imaginary one. Playing football still requires pretending because the players assign an artificial importance to otherwise trivial actions, but the pretending doesn't create a game world. Many abstract games, such as tic-tac-toe, have a board but not a world—there is no imaginary element in playing the game. Chess has only a hint of a world; although the board and the moves are abstract, the names of the pieces suggest a medieval court with its king and queen, knights and bishops. Stratego has a slightly more elaborate world: The board is printed to look like a land­scape, and the pieces are illustrated with little pictures, encouraging us to pretend that they are colonels, sergeants, and scouts in an army. Stratego could be played entirely abstractly, using only numbers and a bare grid for a board, but the setting makes it more interesting.

ART IS NOT ENOUGH

When defining your game world, it will be tempting to start drawing pictures right away, especially if you're artistically inclined anyway. That's good in the early stages of design; you will need concept art to pitch your game. But don't make the mistake of thinking that nice drawings are enough. Your game world must support and work with the core mechanics and gameplay of your game. To make the world serve the game well, you must design it carefully. Otherwise you may forget to address an important issue until late in the development process, when it's expensive to make changes.

s________________________________________________________________________________________________________________ *

Most video games present their game world with pictures and sound: art, anima­tion, music, and audio effects. Not all game worlds have a visible or audible component, however. In a text adventure, the player creates the images and sounds of the world in his imagination when he reads the text on the screen. Designing such a world is a matter of using your literary skills to describe it in words.

Game worlds are much more than the sum of the pictures and sounds that portray them. A game world can have a culture, an aesthetic, a set of moral values, and other dimensions that you'll look at in this chapter. The game world also has a rela­tionship to reality, whether it is highly abstract, with little connection to the world of everyday things, or highly representational, attempting to be as similar to the real world as possible.

Добавить комментарий

FUNDAMENTALS OF GAME DESIGN, SECOND EDITION

Arcade Mode Versus Simulation Mode

Switching into arcade mode skews the play toward lots of action and relatively few slow-paced game states, such as strikeouts or walks. Arcade mode makes the game more exciting at …

THE SECRET OF MONKEY ISLAND

The Secret of Monkey Island, now nearly 20 years old, remains worth studying because it spawned a highly successful franchise. Although it is ostensibly set on a Caribbean island in …

Human Intelligence Instead of Artificial Intelligence

In single-player games, the player competes against the computer, so the computer has to have enough artificial intelligence (AI) to be a good opponent; building the AI for a complex …

Как с нами связаться:

Украина:
г.Александрия
тел./факс +38 05235  77193 Бухгалтерия

+38 050 457 13 30 — Рашид - продажи новинок
e-mail: msd@msd.com.ua
Схема проезда к производственному офису:
Схема проезда к МСД

Партнеры МСД

Контакты для заказов оборудования:

Внимание! На этом сайте большинство материалов - техническая литература в помощь предпринимателю. Так же большинство производственного оборудования сегодня не актуально. Уточнить можно по почте: Эл. почта: msd@msd.com.ua

+38 050 512 1194 Александр
- телефон для консультаций и заказов спец.оборудования, дробилок, уловителей, дражираторов, гереторных насосов и инженерных решений.