FUNDAMENTALS OF GAME DESIGN, SECOND EDITION
Design Practice questions
1. As a potential designer, do you see yourself as an artist, an engineer, a craftsman, or something else? Why do you see yourself that way?
2. Do you agree or disagree with the definition of a game? If you disagree, what would you add, remove, or change?
3. We have defined gameplay strictly in terms of challenges and actions, leaving out the game world or the story. Do you feel that this is appropriate? Why or why not?
4. Why is it fair if one athlete trains to become better but not fair if he takes drugs to become better? What does this say about our notions of fairness?
5. We've listed only the most important things that computers bring to gaming. What other things can you think of?
6. The list of ways that video games entertain people is only a beginning. What else would you add?