Digital Design of Nature

Rule-Based Modeling

Single Plants Are “Emerging”

Aristid Lindenmayer’s approach to describing morphological forms of plants using so-called string rewriting systems [117, 118, 119] opened a broad sci­entific field in botany as well as in computer graphics. Text or string rewriting systems are subsets of rule-based systems, which have been analyzed for quite a while as solutions to problems in computer science. In a rule-based system, contrary to a procedural method, a formal rule basis is used to transform an ini­tial state into a final state by applying a number of changes. Often, this provides an extremely compact description for complex final conditions. However, the process of generating geometrical data from a rule set is an elaborate one. Only recently, due to improved computer efficiency, the vast amount of data needed for larger objects can be managed more or less interactively.

In a string rewriting system, rules are used to operate on a string consisting of letters of a certain alphabet. The rules hereby generally increase the length of the string. To produce plant geometry, the characters of the string are graphi­cally interpreted using a so-called turtle metaphor. Many aspects of rule-based modeling, in particular the use of the Lindenmayer systems for the production of plant geometry, are examined more thoroughly in Prusinkiewicz and Linden­mayer’s book “The Algorithmic Beauty of Plants”[166], a classic in computer graphics.

Along with string rewriting, there are also other representational forms for rule - based systems. Thus, after introducing the Lindenmayer systems we will dis­cuss iterated function systems, whose “rule-systems” are sets of affine trans­formations that are applied to a given point set. The result, in this case, is a set of points that, provided there is an appropriate parameterization, is an image of a natural object, and thus not its geometry.

Graphs with appropriate processing methods can also describe rule systems. The so-called object instancing paradigm, for example, permits the creation of a subset of the Lindenmayer systems as well as the synthesis of a subset of iterated function systems over graphs. The object instancing is an important preliminary stage for the rule-based object production that will be described in the next chapter. Finally, we will introduce another system that constructs a so-

called CSG graph[4] using Lindenmayer systems; the graph is then used to create geometry. This method extends the idea of the graph-based representation of geometry.

Digital Design of Nature

Hydra and Wreath Components

The hydra component multiplies all components attached to the p-graph and places them in a star-shaped arrangement. With the hydra component, the user can define the number and size of …

Horn Component

The geometry produced with the horn component is used as the basis for all types of stems, branches or trunks, and it can additionally be used for the ren­dering of …

Surface of Revolution Component

This component generates an additional geometrical primitive: a surface of rev­olution. The user can edit the silhouette as a polygonal curve as well as deter­mine the resolution in the direction …

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