CONTROL ROOM DESIGN AND ERGONOMICS

Design of Controls

Toni Ivergard and Brian Hunt

5.1 Introduction........................................................................................................... 133

5.2 Functional Aspects of Controls.......................................................................... 134

5.3 Anatomical and Anthropometrical Aspects of Control Design.................... 135

5.3.1 Press-Buttons and Keys......................................................................... 138

5.3.2 Toggle Switches....................................................................................... 139

5.3.3 Rotary Switches...................................................................................... 140

5.3.4 Levers....................................................................................................... 141

5.3.5 Cranks...................................................................................................... 142

5.3.6 Wheels...................................................................................................... 142

5.4 Controls for Communication with Computers.............................................. 143

5.5 Advantages and Disadvantages of Different Controls for Computers...... 144

5.5.1 Keyboards with Predetermined Functions for the Keys................... 144

5.5.2 Keyboards with Variable Functions for the Keys............................. 145

5.5.3 Light Pens................................................................................................. 146

5.5.4 Touch Screens......................................................................................... 146

5.5.5 Electronic Data Boards......................................................................... 147

5.5.6 Voice Identification Instruments......................................................... 147

5.5.7 The Trackball.......................................................................................... 147

5.5.8 The Joystick............................................................................................. 147

5.5.9 The Mouse............................................................................................... 147

5.5.10 Other Traditional Computer Controls............................................. 148

5.6 The Keyboard........................................................................................................ 148

References and Further Reading................................................................................... 151

5.1 INTRODUCTION

This chapter describes the design of the more traditional controls and of specific controls for communication with computers. Traditional control panels have the advantage that they give feedback to the operator of the manoeuvres which have been carried out. It is important to supplement the keyboards with some additional types of controls that give feedback to the operator. Alternatively, the current control situation can be displayed to the operator in other ways, for example, by presenting the control state on the visual display unit (VDU). This chapter presents examples of the advantages and disadvantages of each type of control and design recommenda­tions for these controls.

Keyboards are the traditional input devices used in data processing (DP) appli­cations to communicate with computers. In the process control situation, it can often be advantageous to use other types of control mechanisms, such as multiway joysticks or light pens. The advantages and disadvantages of each type of control are described.

CONTROL ROOM DESIGN AND ERGONOMICS

Levers

Levers are activated either by the whole hand or just by the fingers. In general, where fine control is needed, only the fingers should be used. The following recommendations apply …

Rotary Switches

These can be divided into two categories: cylindrical and winged. The primary dif­ference between these is that the winged version has a pair of ‘wings’ above the cylindrical part. The …

Toggle Switches

Toggle switches can be used to show two or three positions. Where there are three positions, one should be up, the middle one straight out, and the other one down­wards. …

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