Digital Design of Nature

A First Continuous Model

Подпись: (a) A First Continuous Model Подпись: Figure 4.2 Continuous branching structures by Cohen: (a) branching restriction introduced by minimal distance to end of branch; (b) vertical alignment of growth; (c) use of an attractor (square) and of an inhibitor (star)

Independently of the discrete cellular automata, Dan Cohen, a botanist, im­plemented the first procedural method for the modeling of branching struc­tures [29]. For each branching pattern a Fortran program was written using a set of simple growth rules.

Although here for each structure a new algorithm is programmed (we are deal­ing with a typical procedural approach), three relatively simple rules determine the growth and the type of branching in a structure:

■ Growth takes place only at the tips of the branches, i. e., the biological mechanism of the shoot is directly replicated.

■ The strengths and angles of the growth are determined by the current direc­tion, a local density field, its gradient, and the resistance of the structure to changes of the angle.

■ The branching tendency is determined by a probabilistic measure that de­pends, aside from a general value, on the distance to the last branching and on the local density field.

The model is developed through a sequence of discrete steps that are aligned according to the above set of rules. In Fig. 4.2, three branching structures can be seen, which were produced by application of varying rules. The effect of branching restrictions is shown in Fig. 4.2a. Part (b) demonstrates the possibil­ities of spatial adjustment. Figure 4.2c illustrates the application of attractors and inhibitors.

This approach also includes the changes of the parametric values outside the branching structures. This actually allows the visual differentiation in the or­ders of the branching, and it is used in many of the later works. Although the approach is not a rule-based method, Cohen points out how powerful rule sys­tems are, and how important this type of branching structure is in botany.

Digital Design of Nature

Hydra and Wreath Components

The hydra component multiplies all components attached to the p-graph and places them in a star-shaped arrangement. With the hydra component, the user can define the number and size of …

Horn Component

The geometry produced with the horn component is used as the basis for all types of stems, branches or trunks, and it can additionally be used for the ren­dering of …

Surface of Revolution Component

This component generates an additional geometrical primitive: a surface of rev­olution. The user can edit the silhouette as a polygonal curve as well as deter­mine the resolution in the direction …

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