FUNDAMENTALS OF GAME DESIGN, SECOND EDITION

Level Design to Art Handoff

With the level locked, it's time to hand off your prototype and all your design work to the artists who will use it as a blueprint to build the geometry, animations, and textures that will end up in the real game. The artists will need all your files, as well as a detailed list that explains each file. Your job includes making this list; you cannot simply give them a directory dump and leave them to figure it out. If they don't already know about your design from the level reviews, you should sit down with the artists and give them a thorough briefing not only on how everything looks in the level, but where everything should be and how everything works. From this information, the art director will create a task list to construct all the content the level requires: models, textures, animations, special visual effects, and so on.

If your prototype has been relying on placeholder audio, at this point you will also need to provide details to the audio team about what the level will need in the way of final audio. Notify the programmers about any special code that is required for the level at this point so they can have it ready for the content integration stage. (Content refers to the non-software part of the game: artwork, audio, movies, and text.)

Добавить комментарий

FUNDAMENTALS OF GAME DESIGN, SECOND EDITION

Arcade Mode Versus Simulation Mode

Switching into arcade mode skews the play toward lots of action and relatively few slow-paced game states, such as strikeouts or walks. Arcade mode makes the game more exciting at …

THE SECRET OF MONKEY ISLAND

The Secret of Monkey Island, now nearly 20 years old, remains worth studying because it spawned a highly successful franchise. Although it is ostensibly set on a Caribbean island in …

Human Intelligence Instead of Artificial Intelligence

In single-player games, the player competes against the computer, so the computer has to have enough artificial intelligence (AI) to be a good opponent; building the AI for a complex …

Как с нами связаться:

Украина:
г.Александрия
тел./факс +38 05235  77193 Бухгалтерия

+38 050 457 13 30 — Рашид - продажи новинок
e-mail: msd@msd.com.ua
Схема проезда к производственному офису:
Схема проезда к МСД

Партнеры МСД

Контакты для заказов оборудования:

Внимание! На этом сайте большинство материалов - техническая литература в помощь предпринимателю. Так же большинство производственного оборудования сегодня не актуально. Уточнить можно по почте: Эл. почта: msd@msd.com.ua

+38 050 512 1194 Александр
- телефон для консультаций и заказов спец.оборудования, дробилок, уловителей, дражираторов, гереторных насосов и инженерных решений.