FUNDAMENTALS OF GAME DESIGN, SECOND EDITION
Summary
In this chapter, you have learned that play, pretending, a goal, and rules are the essential elements of a game, and you've learned how they work together to create the experience of playing one. You have been taught to think of gameplay in terms of challenges and actions, and you have looked at such important issues as winning and losing, fairness, competition, and cooperation. You should now be aware of some of the special benefits that computers bring to playing games and the manifold ways that video games entertain people. With this as a foundation, you're ready to proceed to the next chapter. There, you'll learn how games are structured, an approach to designing them, and what it takes to be a game designer.