FUNDAMENTALS OF GAME DESIGN, SECOND EDITION

Mobility Impairments

The best thing you can do for mobility-impaired players is to reduce the time pres­sure required to accomplish tasks. Many people with physical impairments can manage well enough given time, but they don't always get the time. If it's feasible, include a switch that lets the player adjust the speed of the game. There's no such thing as too slow.

Keep your control set simple. Strange Attractors, one of the finalists at the Independent Game Festival in 2006, uses a single button for player control. Weird Worlds: Return to Infinite Space uses a purely mouse-based interface. Researchers are also working on ways to adapt games and game controllers to what is called single­switch operation; see "Accessibility Resources" later in this section for more details. Obviously not all games can make do with so few controls, but even if you're not
specifically designing for the mobility-impaired, you will find it a useful exercise to ask yourself how well a mobility-impaired person would do trying to use your interface. If your answer is "not that well," perhaps you should revisit the design of your interface.

If you implement fidgets for characters while they're not doing anything, don't include any that make fun of the player for being slow. (Sonic, in Sonic the Hedgehog, used to fold his arms, tap his foot, and look irritated if the player didn't do anything for a certain length of time.) Use animations that don't appear to pass judgment.

Добавить комментарий

FUNDAMENTALS OF GAME DESIGN, SECOND EDITION

Arcade Mode Versus Simulation Mode

Switching into arcade mode skews the play toward lots of action and relatively few slow-paced game states, such as strikeouts or walks. Arcade mode makes the game more exciting at …

THE SECRET OF MONKEY ISLAND

The Secret of Monkey Island, now nearly 20 years old, remains worth studying because it spawned a highly successful franchise. Although it is ostensibly set on a Caribbean island in …

Human Intelligence Instead of Artificial Intelligence

In single-player games, the player competes against the computer, so the computer has to have enough artificial intelligence (AI) to be a good opponent; building the AI for a complex …

Как с нами связаться:

Украина:
г.Александрия
тел./факс +38 05235  77193 Бухгалтерия

+38 050 457 13 30 — Рашид - продажи новинок
e-mail: msd@msd.com.ua
Схема проезда к производственному офису:
Схема проезда к МСД

Партнеры МСД

Контакты для заказов оборудования:

Внимание! На этом сайте большинство материалов - техническая литература в помощь предпринимателю. Так же большинство производственного оборудования сегодня не актуально. Уточнить можно по почте: Эл. почта: msd@msd.com.ua

+38 050 512 1194 Александр
- телефон для консультаций и заказов спец.оборудования, дробилок, уловителей, дражираторов, гереторных насосов и инженерных решений.