FUNDAMENTALS OF GAME DESIGN, SECOND EDITION

Design Practice exercises

1. Create a competitive game for two players and a ball that does not involve throwing it or kicking it. Prove that it is a game by showing how it contains all the essential elements.

2. Using a chessboard and the types of pieces and moves available in chess, devise a cooperative game of some kind for two people, in which they must work together to achieve a victory condition. (You do not need to use the starting conditions of chess, nor all the pieces.) Document the rules and the victory condition.

3. Define a competitive game with a single winner, for an unlimited number of players, in which only creative actions are available. Be sure to document the ter­mination and victory conditions.

4. Describe the elements of the gameplay in each of the following games: backgam­mon, poker, bowling, and Botticelli. (Use the Internet to look up the rules if you do not know them.)

5. List examples not already mentioned in this book of video games designed for single-player, multiplayer local, and multiplayer distributed play. Explain how the games' design supports these different modes.

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FUNDAMENTALS OF GAME DESIGN, SECOND EDITION

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