FUNDAMENTALS OF GAME DESIGN, SECOND EDITION

Benefits of Scripted Conversations

Although scripted conversation forces the player to say only the lines available in the script, it produces a sequence of plausible remarks and replies. It also gives you a way to illustrate both the avatar's and the NPC's personality through something other than their appearance. You can write their lines in such a way that you give them distinct personalities of their own. For instance, Guybrush Threepwood, the hero of the Monkey Island games, uses phrases that reveal him as a wise guy who sel­dom takes anything seriously. The character's vocabulary, grammar, dialect, and— if the game features recorded audio—tone of voice and accent provide important cues.

The scripted conversation is not merely a mechanism for giving the player informa­tion, however. It's a real part of the story, and the player's choices can have a distinct effect on the progress of the game. If an NPC asks the player to entrust him with a valuable secret, then the player's decision, whether to tell or not to tell, could have far-reaching consequences. The player has to choose responses based on her assess­ment of the NPC's character—to which you, the designer, must provide clues.

For a more detailed discussion of different ways of designing scripted conversa­tions, read Chapter 14, "Dialogue Engines," of the book Game Writing: Narrative Skills for Videogames, edited by Chris Bateman (Bateman, 2006). Bateman points out that large dialog trees can be unwieldy to work with, and he proposes some simpler alternatives. He is undoubtedly correct, but for complex conversations about a vari­ety of subjects, the dialog tree offers you the most comprehensive scripting power.

Добавить комментарий

FUNDAMENTALS OF GAME DESIGN, SECOND EDITION

THE SECRET OF MONKEY ISLAND

The Secret of Monkey Island, now nearly 20 years old, remains worth studying because it spawned a highly successful franchise. Although it is ostensibly set on a Caribbean island in …

Human Intelligence Instead of Artificial Intelligence

In single-player games, the player competes against the computer, so the computer has to have enough artificial intelligence (AI) to be a good opponent; building the AI for a complex …

Kaye Elling’s Five Cs

Kaye Elling was creative manager at Blitz Games on the Bratz series, and in 2006 she gave an insightful lecture called "Inclusive Games Design" at the Animex festi­val in the …

Как с нами связаться:

Украина:
г.Александрия
тел./факс +38 05235  77193 Бухгалтерия
+38 050 512 11 94 — гл. инженер-менеджер (продажи всего оборудования)

+38 050 457 13 30 — Рашид - продажи новинок
e-mail: msd@msd.com.ua
Схема проезда к производственному офису:
Схема проезда к МСД

Партнеры МСД

Контакты для заказов шлакоблочного оборудования:

+38 096 992 9559 Инна (вайбер, вацап, телеграм)
Эл. почта: inna@msd.com.ua

За услуги или товары возможен прием платежей Онпай: Платежи ОнПай